Hopping on the sky-line that runs below the rocket turrets and going upward will get you on top of the building you get the RPG from to find the "TRAPPED" voxophone. Kinetoscope, "MIGHTY SONGBIRD PATROLS THE SKIES!" Down the hall and through the doors you will find the "HEAVEN" voxophone and a piece of gear. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. We find ourselves in another staircase junction with some oldie SWATS to fight. Exit through the door on the left and start climbing the tower before eventually falling into the girl's room. In the office room (the one with the elevator in the back) you can find the "SEED OF A LIE" voxophone in a locker. The handyman will drop a piece of equipment upon death. Just clear out the interior then interact with the engine in the back. Don't worry, this game is also for the XBox 360 and the PS3. The optional quest starts in here too, go down to the cannon in the main lobby and pick up the book from the end of the cannon, take it to the bathroom of the other building, and then go to the room past it and interact with the hat rack to reveal a room that has an RPG, the "THEIR SUN IS SETTING" voxophone, an infusion, and another lockpick. INCEPTION!!!! I'll explain both games: Up ahead there's also a lady giving out Possession vigors (nope, doesn't work on the vigor vending machine unfortunately, just makes him spill money, just not enough to buy the Bucking Bronco vigor). BioShock Infinite (Xbox 360) Cheats. Follow your waypoint to the hall of heroes entrance but guess what, there's our 5th lockpick! Easy kills: The easiest way to get kills on Bioshock is use the Plasmids Incinerate! Make your way back out to the courtyard to find Slate is there hopped up on Shock Jockey and sending dudes at you. Turn to your left and view the telescope if you're looking for Sightseer credit. The Kinetoscope at the club's entrance has changed to the "GUN-SMITH SET FREE!" When you're ready head up the stairs and through the door. I have given my consent to host my document to: Gamefaqs.com. "FATHER COMSTOCK'S GIFT OF PROPHECY" Kinetoscope, "THE PROPHET STANDS UP TO FOES: WITHIN AND WITHOUT" Kinetoscope, "WE SECEDE FROM THE SO-CALLED 'UNION'" Kinetoscope, "UNCANNY MYSTERY IN COLUMBIA..." Kinetoscope, "COMSTOCK STANDS UP TO FOES: WITHIN AND WITHOUT" Kinetoscope, "A CITY IN THE SKY? I am playing the game on "Hard" Difficulty, for extra challenge. Before actually dealing with Fitzroy however run down to the left of where your waypoint is telling you to go (near the Tesla coil you can tear in) to find another Sightseer telescope next to the railing. Welcome to my walkthrough/Let's Play for Bioshock Infinite. Moving to the left is a telescope for the Sightseer credit. Your tear options in here are either a barrel of salts, a crate of medical kits, or a turret. For BioShock Infinite on the Xbox 360, FAQ/Walkthrough by AdvsInfinity. Booker will pull out a note with these symbols and a number next to them. Take in the mysterious lighting and siren blaring before a chair appears in front of you and sit down and buckle up because someone's about to light your candle. When you can leave the lift do so and move across to board Comstock's Zeppelin. You get plenty of ammo for your pistol as well as plenty being dropped by enemies so feel free to just spam the pistol fire. 35:32. Head back down to Chen Lin in the Good Time Club and open the tear now. You will run into the courtyard you arrive at the raffle from. Towards the back of the area before you actually go indoors the "BORN IN THE RIVER" voxophone is under a cart. Eventually you will end up in a courtyard surrounded by statues. Now go to the Wounded Knee exhibit, a mirror of the last one, eventually there will be some doors on the left you can enter for a piece of gear, then proceed to the final room to fight off another group of mercenaries. As of the posting of this FAQ I do not wish to have my FAQ hosted outside GameFaqs or otherwise outside the GameSpot network. Just save whichever direction it's pointing in for last and you can explore every other direction fully. When you're sure you've gotten everything you need exit the building. The game at this time will notify you of the ability to press the up directional button on your d pad to summon an arrow on the floor to show you the direction to your current objective, but this can actually be really useful for exploring to. 3:28. Make your way back to the cultist building. The turret will distract most of the enemies leaving you the ability to pick them off as you see them with a longer range weapon. We start the game as Booker is being taken by boat to a lighthouse off the coast. Go up the set of stairs you passed, there is a 5 lockpick door on the left side up here that will get you an infusion and a piece of gear. The station up ahead has a vigor behind some bars that we can't get to... yet. That being the case I will most certainly miss hidden collectibles, easter eggs, or other valuables throughout the first iterations of this walkthrough. Loot the area for all it's worth and then leave the way you came and continue across the hooks. You'll notice that the cage that barred the Charge vigor on your way through here the first time is now gone so you can claim it now. Back outside continue down the path your waypoint is aiming at and pry open the door ahead. 1. On the note of actual battle strategies for harder difficulties I found that the game overall was pretty easy, the difference on harder settings being more numerical with enemies requiring more hits to defeat and health/salt pickups offering less recovery. Go to the bathrooms on the far side of the hall and go inside the men's room to find the "A DOG'S LOYALTY" voxophone. NEW Bioshock Infinite Gameplay Walkthrough Part 5 includes Chapter 5 of the Story for PlayStation 3, Xbox 360, PC. Walk up and talk to the lady near the stage to get a raffle, number 77... oh boy. Proceed on to the end of the bridge and pull the lever to get the freight containers out of your way so you can go back out to the main streetways. Fight another half a dozen guards and turret ahead and proceed onward to enter the Blue Ribbon restaurant. Comstock gloats a bit, and now escape the zeppelin through the rear and jump onto the skyline to reach the next building segment. On the left side up ahead there is a door that requires 5 lock picks to enter, which will net you a piece of gear. Any characters, licenses, and/or software and other copyrighted objects are copyright under their respective owners and entities. Your options here are either hooks to gain a high ground advantage on your opponents or a turret and cover, which you can change between at will. Again your target is Chen Lin's shop. Tweet Check PC cheats for this game Check PlayStation 3 cheats for this game After several waves of baddies and things calm down go to the lower ground and in the door on the left hand side (from where you just came from) to find the "A SOLDIER'S DEATH" voxophone and an infusion tucked away in the toolbox behind it. The waypoint arrow will point you towards the airship but veer off to the right to the carousel and find a lockpick on the ground. There's also a toy shop that has the heater replica gun you can steal, it's up to you. The other side of the room houses a safe with some cash in it if you're willing to trade a lockpick for it, it's not so bad this time since it's just one. It's also worth mentioning the Dollar Bill vending machine here will sell lock picks at $48 a piece, but I found that unnecessary although it's there if you need it. Eventually you should hit a point where you can either continue left or go right through a set of doors, going right gets you a piece of gear. Below the stairs here is another "A CITY MOURNS..." kinetoscope if you missed the first one, why there's two is beyond me (although I find out later there's multiples of quite a few kinetoscopes). Fight your way through the next couple rooms to the elevator ahead, near the elevator next to a knocked over dolly is a piece of equipment. Use the sky-line to get up to the balcony up on your right and you'll find that you're going up against some rocket turrets with plenty of health. Full game walkthrough for all 80 Achievements in BioShock Infinite (Xbox 360). Go inside the building and before walking on the next beach look at the wall opposite of the doorway to find the "BATTLESHIP BAY" kinetoscope. Make your way downstairs to find that you're in a police station and thus have more policemen to fight. After picking it up a few men volunteering as dummy targets for your new powers. Initiate the fight with the guards ahead, keeping in mind that there is a turret up on the high ground you'll either want to get rid of very quickly or possess to help you. When you finally finish the fighting go to the right of the stage area and into the door near the Dollar Bill vending machine for an infusion. Up ahead a battle will start and Elizabeth will toss you a sniper, you can go without it but this fight is styled to take advantage of it. Head towards the back of the stage to a dressing room with the "CHANGING MY TUNE" voxophone on one of the dressers and then head downstairs. you are treated to some back and forth banter between your row mates before being left on the pier of the lighthouse. The escape sequence will start, there isn't any collectibles for a while so just experience the game the way you want until the next loading screen. You'll also find the "A NEW HUNT" Voxophone up on the stage that's sitting down in the little garden area near where said Kinetoscope was. Kinetoscope, "WHO NEEDS THE POWER COMPANY" Kinetoscope, "THE LAMB IS THE FUTURE OF THE CITY" Kinetoscope, "BEHOLD THE MIRACLE CHILD! © 2021 GAMESPOT, A RED VENTURES COMPANY. In the next room you'll find an arcade/show box type area with the "A LOOK BACK AT OPENING DAY," "COMSTOCK STANDS UP TO FOES: WITHIN AND WITHOUT," and "WE SECEDE FROM THE SO-CALLED UNION" kinetoscopes again off on the left side. 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