Every level, these bonuses go up by a rate that's worked out from your current stat increases. The damage dealt by enemy's physical attacks is determined as follows: Additional character abilities and enemy abilities may have their own damage formula. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. Select the character whose stats you want to optimize: Amarant Dagger Eiko Eiko (with Marcus glitch) Freya Quina (magic-oriented) Quina (strength-oriented) Steiner Vivi Zidane. The stats that increase by leveling are as follows: The StatBonus values start at 0. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. Upon reaching level 75 and higher with a job, any experience gained can optionally go towards limit points. Enemies also tend to have a lot of MP, making MP-removing strategies cumbersome of not inefficient. A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. Enemies' MP costs are not the same as when a party member uses the same ability (enemies use less MP). It also plays an important role in many Blu Mag spells. Final Fantasy IX received huge accolades when it was released and is still listed as one of the top games in the series - though it is definitely not my favorite (as outlined below). They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. Other stats are generally calculated based on level, job, job level, various base stats (like Strength or Agility), or a combination of the above. Final Fantasy IX Max Stat FAQ for PlayStation, Final Fantasy IX Battle Mechanics Guide for PlayStation, https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX_stats?oldid=3372781. One note from the wiki:. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. Party members have their own Magic Stones, which allow them to equip support abilities. While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. After level 70, the additions to the player's Max HP diminish. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. Different attacks get different amounts of points. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing. Although individual stat boosts gained by a level up are randomized, they are fixed in a way that the player can never stray too far from the intended average. Stats applies to both party members and enemies. Each spell can be cast up to 9 times before having no more effect. That gives growth for … While all jobs will grow all stats, some jobs grow certain stats faster and slower. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. Player characters' stats increase based on their performance in battle. Many character's stats, growth … 5. Each job has a specific stat growth. The Marcus/Eiko stat bug is a bug which occurs when leveling Marcus in Final Fantasy IX causing some of Marcus's stat growth to be added to Eiko 's without affecting her level, enabling her to obtain much higher stats. I am aware of an algorithm which determines character stat growth, I do not know it very well, but I have heard the booster levels characters in such a way that they do not receive optimal stat growth… Final Fantasy XV All Stats and What They Do (Vitality, Spirit, etc.) Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. The player can permanently boost the Materia's stats through Materia Fusion. I was just talking to somebody about FF9. Only a certain amount of each increase can be bought and they are very expensive. Final Fantasy IX is a re-release of one of the greatest RPGs of all time, originally released by SquareSoft on the PlayStation 1 in 2000. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. Naturally, Atomos199's guide discusses stat maxing significantly and in detail sufficient to achieve any of … The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. The tale is as old as time: Eight characters from vastly different and intriguing backgrounds band together in a planet-spanning adventure to save the world from a mystical threat. The rate at which health is gained per level up increases slowly, but steadily, all the way up to level 70, which caps out at +162 Max HP. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. The Evade stat determines the ability to dodge a physical attack. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. The following is a list of stats in Final Fantasy IX. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. The only way to boost stats permanently is by leveling up. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Players can create a powerful character in terms of physical attacks, a powerful magician with strong magic attacks, or anything in between. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). The Magic Evade stat determines the ability to dodge status magic. Their growth is controlled by a series of formulas within the game. Once it reaches zero, a character is KO'd. Lock spheres can be opened with key spheres that match the level of the lock. This requires completing the CC quest before the point of no return. Stat growth is character-specific. Stat growth refers to the permanent improvement of the stats of the player characters. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. One must have visited all of Esthar's shops for them to be accessible through Call Shop. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. User Info: beege_man. A character gains a bonus to Evasion equal to 1/2 of his Agility. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. The various 'Stat'Base values differ from character to character, but can never change. His magic defense doesn't go up as fast. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. If Bandit is equipped, this step is ignored and Steal will always hit the target. Small differences in Vigor hardly have any effect, and boosting Vigor with magicites' stat boosts pales in comparison to simply equipping a better weapon. A character gains a bonus to Defense equal to 1/2 of his Vitality. Stats max out at 255. Awarded after battle, EXP will increase a characters' level. Of course there are a lot of gamers who hail that Final Fantasy IX is the best FF (or even best RPG or game), but we are all aware that there are far more who underrate it. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. Being suboptimal end game is going to drive me up the wall, I quit my playthrough of FF8 years ago because I … Limit points can be cashed in for Merit Points, which can be used to customize the character. This is generally believed to be a … Every 4 job levels gained adds +1% to a character's Accuracy. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. Each character gets stat boosts by leveling up. Select your preferred stat priority: Ordered Combined Custom. Take your favorite fandoms with you and never miss a beat. While character stats are already highly customizable with the junction system, these changes are not permanent. A party member's Magic Stones is determined as follows: in which Magic Stone Bonus is increased by 5 each level.[1]. A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). Zack also gains minor stat boosts himself by leveling up. 4. Awarded after battle, AP allow the character to learn abilities of their equipment (weapon, armor or add-on). The Magic Defense stat reduces the amount of damage received from a magic attack. HP ranks from A-E, MP from A-H, and the other stats from A-G. Some of the best stat-boosting equipment is only available on Disc 4, and to get that far still at level 1 you need to run from every battle, find special "friendly monsters" to gain ability … A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "gambit" … A character gains a bonus to HP equal to Vitality/4. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. Some basic stat calculation formulas for the Famicom version are as follows: Stat growth is static and character-dependent until they reach level 70; after this, the stat growth of specific characters is determined by the Augments they have equipped (in the 3D versions), or is picked at random from one of the eight statistics (in the 2D versions). Increases to maximum HP are equal to the character's Vitality stat. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. E.g. Stat growth mechanics The four stats that can be increased permanently in FF9 are Speed (Spd), Strength (Str), Magic (Mag), and Spirit (Spr). Leveling a role on a large Crystarium node increases certain stat by certain amount: These stats can also be improved by equipping various weapons and accessories. Some spheres let the character learn another character's abilities, like the White and Black Magic Spheres, and other spheres let the character move into another node on the Sphere Grid, like a Return Sphere and Teleport Sphere. I (or pretty much anybody) could make a mod in Hades Workshop to normalize stat growth. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. … Bards have the worst stat growths in the game, being dead last in all categories except MP growth (where they are second-to-last). Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. This latest installment features highly detailed characters, vehicles, and environments, and breathtaking cinema-graphics. Cure gets 2 points with every use. Upon gaining specific levels, a character will always gain a specific stat. The MP stat shows how many abilities a character can use. There are two types of nodes: small and large. For player perspective, B ratings are rare, and A more so. The HP stat shows how much health a character has left. Some stats will also boost a different stat, but to a lesser degree. Is the stat growth random per level or is it predetermined per class? He has a 1 in 8 chance of gaining a point in Agility as well. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. The Spirit stat affects various chances of a character's abilities. The level stat is included in most damage formulas, meaning it along with Strength and Attack directly affect the physical damage dealt, while it and Magic directly affect magic damage dealt. For example, Cloud’s initial weapon, the Buster Sword, offers “Normal Growth”. The damage dealt by physical attacks by party members is normally determined as follows: However, this varies slightly depending on the weapon. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. The full table is listed here.[1]. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. There is no equipment that gives MStBonus. The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). This is the only "E+" rating. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. Higher Spirit improves the chances to Steal, Counter and deal critical damage. Almost all classes have the same growth after class change. Stamina. The robot class produce the second highest HP and the cap for all characters is 1195 HP. The full table is listed here.[1]. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... - This will not max character stats. Characters have a 1 in 8 chance in gaining a point each stat. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. The effect (damage dealt or health restored) of a magic spell (Blk, Wht or Summon) is determined as follows: This formula changes when a summon only does half its animation: Some spells may have their own damage formula. For PA-based builds, you want to level as a Mime (for HP and PA growth) and as a Ninja (for Sp growth). For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. Items that give permanent boosts are rare. If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. Speed affects the rate of charge of the ATB gauge and the power of Zidanes thievery (successful steals * Zidane's speed)/2 Strength affects physical attack power (max 9999 damage) - does not affect attacks that deal percentage/set amounts of damage (e.g. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. The mobile versions use the post-battle quicksaves, meaning that if one accidentally levels up with the wrong magicite equipped the player can get a do-over. The player starts at level 1 with 256 points, and they need to make it up to a certain number of points by using that spell or weapon. A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. A character gains a bonus to Accuracy equal to 1/4 of his Agility. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. demi) or attacks that require a certain value to determine damage dealt (e.g. The abilities needed are Doomtrain's Forbid Med-RF, Eden's GFAbl Med-RF, and Tonberry's Familiar and Call Shop. However FF9 is full of missables, especially the Excalibur II, and that combined with the fact that the game punishes you for leveling early as you miss out on stat growth from items has made me reconsider purchasing it. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. FINAL FANTASY IX. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. The stat they choose will be the primary stat that will be boosted. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. Quina's level also boosts the damage s/he can do with Frog Drop. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. These bonuses do not stack, and the highest acquired bonus will be applied. The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. Typically, a good array is considered to, ignoring HP and MP, have two poor stats (G-F), one moderate (E-D), and one good (C+). Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). This does not stack with the guaranteed stat bonuses from above. Each character begins at a certain point in the Sphere Grid, giving them a path for most of the game. Each job has a static stat modifier compared to the Freelancer. Each Paradigm Pack monster has only one role that is developed via expending materials. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. Party member HP is capped at 9999 while enemies are not. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. Party member MP is capped at 999 while enemies' are not. The increase will be fracitonal at each level-up, but can result in gains of many stat points over ninety-nine levels. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. Stats applies to both party members and enemies. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. Most characters' skillset abilities, such as Skill, Blk Mag, Wht Mag and Swd Art, require MP to use. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. Jonathan Leack Tuesday, November 29, 2016 Below are all the official descriptions for stats in Final Fantasy XV. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. With these figures in mind, ratings can be assigned to each attribute. A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. You can help the Final Fantasy Wiki by. Every character has their unique pre-programmed stat growth. Every 16 levels gained adds +1 to a character's Attack Multiplier. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. 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